The Wandering Trader no longer opens or closes doors.Updated the Mycelium's side texture to match other dirt-based textures.Removed unused pixels in the End Rod texture.Created a better transition between the End Portal Frame side texture and the End Stone.Fences and Walls no longer connect to Bells.Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and add / remove events.Fixed bug causing baby Llamas to fire llama spit from above their head.Fixed bug causing player to take fall damage after getting into a Bed while falling.Fixed a bug causing the Parrot's head always to face the player while riding the player.Fixed issue where the Invert Y-Axis setting was not working correctly with touch controls.Removed inversion of movement when in front-facing third-person camera.Fixed issue where players were not able to descend while on top of Scaffolding.Fixed issue where Boats were not controllable with new touch controls.Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls.Fixed a bug causing z-fighting to occur on bottom of player's head while wearing a Skull.Fixed a bug where End Crystal beams would point far above their target blocks.Fixed the Brewing Stand's arms rotation.Moved the Brewing Stand's base UVs and updated the base texture.Fixed a bug where the Brewing Stand's arms textures did not touch the base.Mirrored the Wolf's left ear and left legs.Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox.Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay.Users will get the sense of eyes adjusting when going into water Added adjustable fog effect that can expand or shrink over time.Allowing nearby blocks also to be tinted with fog color Updated fog JSON schema to allow distance fog settings to use negative value as fog_start.Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn't have bioluminescent colors.There is now a Darkness effect strength slider in Settings that adjusts how dark the screen can get during the effect.
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